Description
The following addon is highly recommended as I use custom sounds provided within it and in some cases also textures that otherwise wouldn’t be able to be displayed: https://www.curseforge.com/wow/addons/northern-sky-media.
Some auras will use anchor positions from this aura: https://wago.io/WeakAuraAnchors.
You can still use this pack without the anchors, it just means that the auras default positions will be 0/0.Macro for all Auras that use a Macro:
/run WeakAuras.ScanEvents("NS_PA_MACRO", true)
– Vexie (Mythic only)
– A List of people carrying Oil Canister
– An Aura that makes a saychat if you can’t soak an oil canister because you already have the debuff. Might remove this if bossmods are doing it but they weren’t on PTR.
– Rik Reverb Amplifier Assign (Mythic only)
Shows you the energy of your assigned Amplifier and the stacks of each person assigned to that marker. Doesn’t tell you when to soak. There’s a custom option you can enable if you want to see the energy of all amplifiers instead. Use bossmods or manual marking.
– Stix Bunkjunkjer (Mythic only)
Assigns the 4 balls to a quadrant in the room. Star -> Orange -> Purple -> Green. Priority is Tanks -> Melee -> Healer -> Ranged.
Optionally you can set a custom priority with a note like this
It also puts their assignment in say and raid chat(so you can more easily see if something went wrong/who went the wrong side)
There’s also a list WA that shows you everyone’s Energy in the Ball.
– Sprocketmonger Lockenstock Foot-Blasters Assign (Mythic only)
Assignment Aura that tells you exactly when each person should be soaking what mine. This will follow a very specific strat with specific world markers you should be putting down on each mine position. I will just copy whatever liquid/echo do and what looks best of those. The current version only has data until the 5th mine spawn, everything past that is just placeholder.
Raidmarkers to be used are likely this: https://imgur.com/TYWgK0e
The 4 people decided to trigger the mines are already picked before the mines go out and you’ll have a list on screen for the order as well as each assigned person having a personal text on screen when to trigger what mine. On cast of the mines the WA checks again if the assignment is still possible(someone may have died) and will make changes if necessary. It will not make changes after the mines have already spawned in case you have someone die there. It may also not work properly if you trigger mines in a different order than expected.
There is also a Map WA showing you all the assignments if you’d like to have that. It is disabled by default.
The Aura uses a different spec-priority for each mine as some you want triggered by melee, some by tanks, ranges, healers etc.
You can both adjust the order of mines and the priority used for each mine but because it is rather annoying/difficult I don’t advise you on doing that but I will link to an explanation of it anyway: https://i.imgur.com/60MAqy4.png.
– One-Armed Bandit Dispel Assign (Mythic & Heroic)
Just as the Ovi’nax dispel WA, healer gets assigned -> red glow -> player presses macro -> glow turns green.
The only difference here is that debuffs are applied with a lot of time inbetween them. Healers will only get assigned if their dispel is ready. Self assigning healers is still a priority but might not be possible due to cooldowns or that healer already being assigned to someone else so even healers might need to press the macro. If someone has dwarf/dark iron dwarf ready they will not be assigned and are expected to self dispel.
– One-Armed Bandit Spin to Win (Heroic & Mythic)
Shows you a list of the combinations that haven’t been done yet with a customizable priority system. The default priority will be whatever guilds end up killing this boss with, currently I’m just using whatever we did on PTR.
Note to modify the order:
1: Flame&Coin
2: Coin&Bomb
3: Shock&Flame
4: Shock&Bomb
5: Flame&Bomb
6: Coin&Shock
When the adds spawn it will also:
– Put a “Kill This” text on top of the 2 nameplates that correspond to the first available combination from the list.
– Marks Adds with Skull, X, Blue from left to right. Use this for interrupts as you see fit.
Make sure to disable any automarking from bossmods.
– Mug’Zee Goblin Guided Rocket Assign (Heroic & Mythic)
Tells people to soak or not to soak the rocket. You wanna divide your raid into 2 groups through the note. Every time the mechanic happens it will take the first half of people in this list that haven’t soaked yet to tell them to do so. If everyone soaks as excepted this just means first half of names will soak 1, 3, 5 etc. and second half will soak 2, 4, 6 etc.
Because the first target is random there is one small variance every pull. This will affect the 10th name in the list (or for heroic it will be the last person of the first half of names). This person might get shifted into the 2nd soak group if the first initial target was from the 2nd group to ensure even soaks every time. Don’t overthink it tbh, just put your most flexible person in that spot. In the example note this would be Senfi.
Note doesn’t have to stretch 2 lines, I just did it like this to be more readable.
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Note: For manual updates visit Curseforge for addons and Wago.io for WeakAuras. Although we do update all content often, please use Curseforge Client to update your addons and WeakAuras Companion to update your WeakAuras regularly to avoid LUA errors and other issues.
Note: This page was updated the 21th of March 2025.