The Soul Hunters Mythic Down!
The Soul Hunters Mythic Kill
We’re now 6/8 Mythic in Omega Manaforge! This tier is moving pretty fast.
Honestly, it feels like the Blizzard dev conversation went something like this:
Dev #1: “How many abilities should we throw at them?” Dev #2: “All of them.”
Dev #1: “At the same time???”
Dev #2: ” Yeap!”
This fight is pure chaos at first but, once we got past the initial shock and awe, we killed the boss in good time. We even ditched all the over-complicated strategies and went with something simple and effective.
Here’s how we approached it:
A) Markers
We used the Northern Sky WeakAura, mainly for Intermission positioning. The WA tends to assign multi-dot ranged classes (like priests and warlocks) to Star, Orange, and Purple, keeping them close to the two airborne bosses for dot uptime — keep that in mind. This layout worked really well for us.
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B) Soak Groups for The Hunt
We made three soak groups:
- Group 1: Melee
- Groups 2 & 3: Ranged
C) Callouts for soaking The Hunt
If you’re handling callouts, track who’s got Devourer’s Ire carefully. If two players from the same group get the debuff, announce it immediately so the raid can help that group.
Example:
If two players from Group 3 (ranged) get the debuff and are clearing puddles, call out:
“Next Hunt – extra help on Group 3 soaks.”
Once we started doing this, the boss died after just a few pulls.
D) Devourer’s Ire Reminder
Keep reminding players with Devourer’s Ire to stay away from the group. They bait Eradicate (the blue cone jump from the shadow figure) if they stand too close.
E) Fracture & Shattered Soul
Our two Demon Hunters handled the souls farthest from the tank, while the tank picked up the closest one. DHs are ideal here thanks to:
- High mobility (quick pickups)
- Strong leech (mitigates the heavy DoT from soaking a soul)
F) Dispels
We kept dispels strict and simple:
- No one calls for their own dispel.
- After each Hunt, I called for healers to dispel all three players with Devourer’s Ire.
- Same thing after every intermission.
This made sure no one ever hit dangerous stack levels of Unending Hunger.
G) Target Priority: Kill Illysa First
When coming out of the third intermission, we had Illysa nearly dead. We focused her down immediately and killing her gave us around 30-40 seconds of breathing room to finish off the other two bosses.
Here’s how that final stretch looks:
You get Encroaching Oblivion (ground puddles), followed by Spirit Bomb (heal absorbs) and The Hunt in very quick succession, pretty much at the same time. Make sure to use any immunities you have left for the hunts, it will make this much easier.
Then all three bosses trigger their intermission specials at once:
- Illysa jumps around
- Adarus sends out orbs
- ·Velaryn fires lines
Killing Illysa first removes a massive source of chaos — giving you the space you need to finish off the remaining two.
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Also here’s a link from wowhead.
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